Best feat for lae zel level 4 reddit. The Defense Fighting Style helps a bit there too.
Best feat for lae zel level 4 reddit This will give her +3m jump at level 7. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. BTW, I'm level 7 in Act 2. I expect Minsc to use this. Lae'Zel at Level 9: Larian Studios +1 Class Feature; Lae'Zel will be able to re-roll a failed saving throw. I’m running with my paladin as a tank. What Lae'zel has is the fighting style Great Weapon Fighting - which lets you re-roll 1s and 2s . If you get 2 feats, the endgame will be GWM and ASI charisma. I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. However, once you're there, what do you do for level 12? I wasn't feeling the need for any of the Feat/ASI choices. My original concept was a spear Saint Build but I kinda switched it to a more spellblade Saint then just straight Weapon no magic and the ice magic caught my eye for that and I also like that at Level 3 you can throw your spear and have it return to you and then at Level 7 you can use In this case I would probably go rogue level 1 for the extra skill proficiencies, then fighter 1 for the fighting style, then 2 more in rogue to get thief. Feb 26, 2024 · Lae'Zel at Level 8: Larian Studios +1 Feat; Feat: Ability Improvement. Spare feat can go to Alert if poor initiative really bothers me. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t Just hit level 6. Complete: Level 50 Reward: Lae'zel + whatever Azuth's Favor you earned Info: No restrictions. She is also my weakest party member by a country mile due to her MAD. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. Great weapon master decreases your chances to hit but adds +10 damage. Yeah, I want to go battle Master but I feel it's more fitting rp wise for my character to do eldritch Knight. That’s true, still worth running though. The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. The Defense Fighting Style helps a bit there too. Toggle it off for the trip attack, then if the trip is successful toggle GWM back on and use your extra attack on the prone enemy. Like, you can get Tough and Heavy Armor Master (+1 STR) and Great Weapon Master/Shield Master feats and max out your ASIs (+2 STR) if you focus on Fighter. Every guide I read about feats seems to completely overlook the feat Alert. pros: three feats, con: no 4th level cleric spell. Pathing in a game like this is very important, and especially so on Honour Mode given the way you lose the game if your party wipes. There are some feats that are to be going better, like Resilient:Constitution on a caster who needs to maintain concentration, Tavern Brawler on a STR Monk or 3 days ago · We recommend taking the Great Weapons Master feat at level 4 for Lae’zel because it will help you make use of your bonus action offensively. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. Im a new player and new to this dice game just finished my 1st tactician run. Pair it an auto return weapon and you have an absolutely disgusting build. Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. EK 6 makes you caster level 2, so you can get up to 4th level spell slots this way. I want to respec Lae'zel and make better choices for her feats and stuff. It’s what my Tav is using in my honour mode rn :) losing the extra attack is a shame, but 3rd level spells + another invocation still makes it worth it, especially with Paladin. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. Yes in most scenarios. Nov 7, 2024 · This subsection addresses common inquiries about optimizing Lae’zel’s build for the best gameplay experience in Baldur’s Gate 3. At level 7, take the Circle of the Spores subclass for extra damage on thrown attacks, damage on reactions, as well as the temp HP adding to survivability. It gives +5 initiative and you cannot be surprised. Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. I get to lvl 4 in 1 hour, 28 minutes. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. They, like Lae'zel, are susceptible to Sleep once their HP drops to 32 or below (for Level 2 Sleep), and 24 or below (for Level 1 Sleep). my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. Level 9 – Wizard. Why not both at level 12? Theoretically that's attack+extra attack+bonus action+bonus action for 4 throws total with 20 strength+tavern brawler. now im on my 2nd run with honor mode and just finished nere. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) Get the Reddit app Scan this QR code to download the app now Just need a strong build for Lae’zel. My stay spread is 16, 14, 16, 8, 10, and 10 and I took Sentinel as my feat of choice. Here is what I recommend when picking feats for Lae'zel. is probably a better choice (at level 8 a different story). Grab great weapon master as your feat at level four. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. When attacking with Heavy Weapons you are proficient with, attack I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. In this specific build, we're getting her Strength up to 20. At level 11 you can end up attacking 4 times in a row. Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. Here are my feats: Level 4: ASI increase (charisma to 20, 17 start, 1 from Ethel's hair) Level 8: Elemental adept (fire, and I'm a fire dragon sorcerer). Since most builds are ready by level 8, Alert is the capstone to ensure your build goes before the enemy, allowing it to simplify encounters of their worst threats before they threaten you. Then Lae'zel just jumps - across the entire battlefield. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. It's 10th level feature, additional fighting style, is now just a general fighter feature, meaning it has no unique 10th level subclass feature unlike the other Nov 20, 2024 · Things That Can Ruin Your First Playthrough. Her role is keeping enemies where they belong: near her and away from everyone else. Final Builds: 6 EK / 4 Bladelock / 2 Paladin: honor mode version of above, gets more spell slots and a feat and can still pact bind but loses level 3 warlock slots 6 EK / 1 War Priest / 3 Bladelock / 2 Paladin: same as above but trade third feat for another spell slot level, war priest charges, and cleric utility spells/cantrips Lae'zel: Eldritch Knight 5/Sorcerer 1/Abjuration Wizard 6: it is the best to emulate the old Psychic Warrior class, which was very iconic with the Gith race in previous editions. I like this because it seems pretty strong, with some good potential for burst damage. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Level 4 you get Tavern Brawler Feat (TB), chosing STR to get it to 18. Rejecting Valakith is a world shattering event for Lae'zel. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. 4th if you're a fighter If you stock up on this elixir, you can afford to use your feat at level 4 for great weapon master instead of increasing str. For reference his party is level 4: Lae'zel - 16 Con - 60 HP - Level 4 Fighter Shadowheart - 14 Con - 46 HP - Level 4 Cleric My party is level 5: Lae'zel - 16 Con - 49 HP - Level 5 Fighter Shadowheart - 14 Con - 38 HP - Level 5 Cleric Is there a reason for these big swings in health? Both of our Lae'zel and Shadowheart haven't multiclassed and just brought shadowheart into my party because people said she was good so now i have to pick a feat (party is: Tav, Lae’zel and Astarion) Archived post. +8 expertise, +5 int, +1 religion ring, +1d4 shapeshifter ring, +1d4 guidance, +1d10 bardic inspiration, and advantage for a dc25 check is +17-32. She can't be moved or removed. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. With a little bit of a dip into fighter, probably 3 to 4 max. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. The choice is between EK/W 6-6 for 2 level 4 slots, 7-5 for 1 slot and War Caster, or 8-4 for 0 level 4 slots and 4 feats. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. You can test this yourself leveling Astarion to lvl 3, his path is defaulted to arcane trickery. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. Reading online most advice is to go with savage attacker - but some do say more strength to 20. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. For Gale, I don't remember what I took at level 4, and I'am open to any suggestions for Level 8. I have the Adamantine Shield, which currently I'm using on Shadowheart. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. But Lae'zel is up front more, so having that on her would be better, I think. pros: fifth level spells and fifth level spell slot. Martial Adept kinda stinks. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. Sharpshooter (for level 4): In a Thief/Gloomstalker/Fighter build duel wielding hand crossbows adds the most overall damage to a character's attacks. Share (disarm, menacing) with great weapon master feat You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. Keep her strength at 17. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. You know this is the default path because at level 3 Lae'zel and Karlach Default sub-class is BM and Wild Heart. It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. Best to deal with that pesky monk who's closer". ----- Lae'zel: Stats: Str 17 / Dex 13 / Con 14 / Int 11 / Wis 12 / Cha 8 Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. You can absolutely get 20 Strength and 20 Cha on a Paladin. So the oath she starts with would just be whichever I can break easy. Level 1 - Barbarian Level 1 Level 2 - Barbarian Level 2 Level 3 - Barbarian (Wildheart) Level 3 Bestial Heart: Bear Heart Level 4 - Barbarian (Wildheart) Level 4 Feat: ASI+ STR>18, CON>16 [my campaign against odd stats continues] Level 5 - Barbarian (Wildheart) Level 5 Extra Attack [talk about a power spike] Level 6 - Fighter Level 1 Naturally, I failed the skill check and it became a combat encounter. Besides that sounds like a fun and great build. 20ish damage per throw and can throw twice on lvl4 and 3 times on lvl5. You get 3 feats (pick savage attacker for sure, but war caster is also very useful) Wizard spell scribing 4th level spell slots First level cleric spells (bless is a good concentration spell to use) Pick Lae’zel, because she is a good frog. Great Weapon Master, Tavern Brawler, Savage Attacker and an ASI, you can melee with Shar's Spear of Evening/Nyrulna, throw it, add your spellcasting modifier to both your melee and thrown weapon damage rolls via Arcane Synergy, have your thrown melee weapon return to your hand so you can melee again and you get Variant 2 Eldritch Knight 6/War Priest 6. Level 6 - Sorcerer 4: Feat; Warcaster Level (Lv12 is 2fighter and one more rogue[assassin] level for sharpshooter feat, since you took ASI earlier for +1DEX and +1anything, so you end up with those 2 feats and 18 DEX and 16 CON, other stats dont really matter so go 10 STR and leftover in WSD [if you got "Hag hair" you can get 20 DEX]) If you dont run Lae Zel with this feat your doing it wrong lol. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even That said. I benched her at lvl 4 I believe. The core competency of this build is battlefield control. Meanwhile, Sweeping Attack maximizes her damage. From level 6 to 12, go Druid. Strength is her primary stat, so taking feats that increase this or allow her to deal more damage are the top choices. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Counterspell has been key, too, as is having Shield on Lae'zel. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. Oct 25, 2024 · You dont need to exclusively throw. Those dice on Gale really help. Always 45% or lower it seems no matter what. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. Plenty of other ways to get good initiative though. Feb 1, 2024 · I'm gonna slide in here and mention that Lae'Zel, being the Battlemaster by default, can get a bit of bonus benefit from the Martial Adept feat (2 bonus maneuvers for more utility, plus getting the big ticket maneuvers earlier, plus a bonus Superiority Die which comes back on a SR, is a lot). You'll be stronger than a multi-classed character in terms of raw power. In any case I don't see the point in picking ASI before these two if I'm being completely honest. Its a pure fighter. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. Best Lae’zel Fighter Feats. They are unfortunately closely named, but one's a level 1 class feature and the other's a feat. Lae'zel - EK Fighter Gale - Div. Dual weilder and medium armor master are both good options for feats depending on what you want to do - medium armor master for sure if you want to sneak around. I’ve got Gale, Shadowheart, and Karlach in my current traveling group although I wanna experiment more with Wyll in place of Karlach. Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. EDIT - Ah, just reread your post, no Karlach. BG3 Lae’Zel Build Guide – 4 Evocation or Divination Wizard. But once that's fully online, we can start to add in some damage dealing capabilities. Dec 2, 2023 · Unlike our other recommended feats, all three aspects of this feat support Lae’zel equally. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. I checked the character We would like to show you a description here but the site won’t allow us. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. Anyone has any other suggestions? The only character I'm struggling with is Lae'zel. You could also multiclass into wizard to learn spells from scrolls. I have heard that Lae'zel, Shadowheart, and Gale are basically the big 3 in the game in terms of story. I know some like to go for a 1 level dip for that final level in say War Cleric or Barbarian or what have you, but I'd rather have that 4th feat considering 2H weapon users already have so many must-have feats. Astarion I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. Being able to get advantage on saving throws is a godsend for Act Three. Most multiclass builds are not 4/8 progression and if make them so it loses some of the synergy. The level 4 feat will be Tavern Brawler and add +1 to STR. I have Lae zel in my party for damage. Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. Acrobatics will increase your jump if you can grab both. It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. Any suggestions on dual wielding weapons would be great. Astarion: Thief 4/Swords Bard 6/Fighter 2: he is very flamboyant, charming and roguish which fits the classes. Sep 4, 2023 · You probably aren't going to be using the -5 to accuracy for +10 to hit that much at level 4 so a +1 to hit, DC, damage, etc. ) There is a lot of gith gear with spell synergy, so you could try picking eldrich knight subclass if you're set on using it. My lae‘zel is a monk fighter rogue TB and she slaps super hard. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. . For Shart, at level 4 I took Lucky, because nothing much appealed to me and I find Lucky rather versatile, I don't regret the choice. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. Maybe not the best build but it’s very effective and fits Lae’zel nicely. What are the optimal feats and abilities to choose for Lae’zel in BG3? Prioritize feats like Durable for enhanced tanking abilities, as this will significantly improve Lae’zel’s staying power in battles. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. They're both great for Lae'Zel. BG3 is the third main game in the Baldur's Gate series. The question is what class would work best with them? I thought about bard but I am extremely nervous about having 3 casters in one party. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. Three to get subclass battlemaster or champion. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. Plug a slug for fly and wow. If you’re unsure which are the best feats for Lae’zel in Baldur’s Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. She is my main fighter/tank and I want her to be dual wielding. 413 votes, 76 comments. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Which one would be best for me? I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. g. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. Just keeping everything pure for my first run. Level 4 - Sorcerer 2: Level 5 - Sorcerer 3: Quicken and Transmute Magic quicken is a must to do your combos, and transmute will let you get bonuses from your frost damage later. Be aware that some boots, helmets and gloves can count as armour. I was originally gonna go 8/4 for the extra feat, but yeah 3rd level smites on a short rest is baller Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. Use the warped headband of intellect to dump INT. In my current playthrough, I've just hit level 4 with Lae'Zel. Ya it sucks that 3-4 of the best companions get majorly shafted, like for karlach to survive you either need to screw over wyll potentially or turn her, for laezel to get a good ending you need to get turned, Astarion either gets the Sun or his soul. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. I'll end up taking GWM as the lvl 4 feat. Nov 28, 2023 · Either of these is a good option, and whichever you go with you will want to do the opposite with her fourth Feat at level 12. Take fighter levels until instructed to do otherwise At level 3, pick Champion. FYI - those aren't the same thing. Level 12: I just took tough because it raises my HP by over a third (I have 10 in CON). Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Maybe even going Thief 4 into caster 7 warrior 1, you trade 1 feat for 1 level 4 slot. Mar 20, 2024 · Aside from getting to add maneuvers from the Battle Master subclass, Lae'zel can also choose Feats or increase her ability scores at levels 4,8, and 12. Level 2 - Paladin 1: Oath of Vengeance Level 3 - Paladin 2: Fighting Style: Dueling We will fight with a Rapier and Shield. At level 6, increase your strength to 20. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. Since Barbarians have Reckless Attack its just amazing. Aug 12, 2023 · Helping Lae’zel to evade is useful for an effective BG3 build, more so if you have her leading the charge. Currently I’m level 4. end up with 4-3-3-2 spell slots. But practically, any 3+ feat 2H build should take Savage Attacker alongside GWM, over something like 1 ASI. Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. Battle master will be your fighting style at level three. Some communities dislike the speed and efficiency commander has to offer but not us. Paladin and Barbarian quickly come to mind. Carrying the Resonance Stone will give you a nice damage boost as well. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. Level 3: make her a battlemaster. (ASIs/feat at level 4,6,8,12. Also Battle Master is generally accepted as best subclass for fighters. A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. +2 in Strength or Alert ; Choose either of those two feats. I put great weapon master on Lae’zel and now she never hits anything. I’m now level 8. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Aug 23, 2023 · Lae'zel's best feats are those that make her more efficient in combat. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Grab great weapon fighting at level one. Best BG3 Lae'Zel Build. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game Great Weapon Master is just the way to go. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. Nov 21, 2024 · Lae’zel’s feats unlock at Levels 4, 6, 8, and 12, which make her extremely powerful during the first half of the game. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. You'll be playing with heavy armor at some point in the full release so you can leave dexterity at 10. As the title says I'm looking at rebuilding Lae'zel as a paladin. true. Wizard Spells; Arcane Recovery; At level 1 of Wizard, Lae’Zel will get to select some more Spells. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. For others I usually get the resilient one in the said stat, to get an extra bonus If you're building for DPS then don't go with shield, it will nearly half your damage. I am in Act 3 and I have kept Lae'zel as a fighter. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. I also would really like to stay true to Lae'zel's vibe (melee combatant). I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. First Variant: Together, We Might Survive. She’ll have 3 attacks by level 10 or 11, combine this with the bloodlust elixir and a potion of speed or haste spell and she’ll sweep house. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. When you reach level 4 you can pick your first Feat! Feats are powerful passive effects that can enhance your play style or help you alter your build! You can pick 4 Feats for your Lae’zel Build at levels 4, 6, 8 and 12! Picking Feats is quite important for the effectiveness of your Build in Baldur’s Fantastic guide! Thank you for being so thorough! Some very minor notes on things you touch on but aren’t really build related: Mirror of Loss is easy to fail at without save scumming, but respecing for it also makes it really likely to pass. The feat I've picked so far is savage attacker. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. Make sure to get athletics as a skill. Tbh i was hoping larian would make some of the enemies using basic player builds like this. This is literally their Lore class and sub-class pre-selected by the game. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. You get feats/ASI at CLASS lvls 4, 8 and 12. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Currently level 5 in act 1, did most of the stuff above ground except for gith patrol, TB Berserker thrower Karlach is carrying hard from level 4 once you get the feat. the feats and ability score boosts available. No wasted attribute points this way. Additionally, her class has a unique I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. Wyll - I increase dexterity and charisma. You could also go War Cleric 2 / Eldritch Knight 4 for Guided Strike. With precise shot and 21 str, you can land those hits and deal a lot of damage. Shadowheart cast Mirror Image and immediately ran in to join Lae'zel, which triggered the cutscene. You don't lose any feats and you gain 4 attacks with +10 to hit and damage due to how tavern brawler works in this game. But sounds like a cool concept. level 9 take an ability increase to STR to bring the stat to 20. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! Disregard it entirely, it's now impossible to get 5th level spells and Extra Attack on the same character, or 4th level spells and 4 feats. But at level 6, I'm in a conundrum about what to do with Lae'zel. At level 4, pick up Athlete. Some builds benefit more from a feat then the typical +1/2 for a stat as other comments have mentioned. You can give Gale hex as well, but I find int just does more overall. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Slot 4 Deekin Overconfidence Spec: Boss Wants Speed Havilar Requires Dembo out and Fiends in an area to function Hew Maan Walking Lessons, We're a Treant!, The Path is Clear Slot 4 Lae'zel No Time To Explain, Hurry Up! Goading Attack gives disadvantage when not attacking Lae'zel. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). If the game had stats uncapped so you could go above 24 and character max level allowed for another feat, ASI would feel even more weak for martial damage but it's not like martial classes At best Vlaakith can grant low level Paladin divinity but even that is a rarity. Unless you're going for a very specific build you could very possibly be better off with the 3rd feat. If she hits she hits BIG but especially against smaller enemies it's often overkill. Compel Duel forces them to attack the Paladin. Plus the extra feat or ASI all fighter get. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Plus Gith hate religion as a concept in the first place as hypocritical as it may seem, due to their reverence to Vlaakith and Mother Gith. Best Difficulty to Choose. But the accuracy drop from GWM at level 4 sure are annoying. Level 4 Best Lae’zel Build Options. Unarmored defense is fine and all, but as long as you don't mind the disadvantage on stealth checks, it is far simpler to start 16str/14dex/16con, take the best medium armor you can find, and ASI your strength at 4 and 8, so you've got 20 strength at level 8, and your AC is limited only by the best medium armor gear you can loot or buy. I'm not too sure about Level 8, I'm leaning toward adding 2 WIS then "refactoring" her so that she is at WIS 20. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. So they have to attack the Paladin, at disadvantage. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. Im guessing i screwed something up with her at first so maybe you guys can help! I usually pick the EK sub-class for Lae’zel. Also depending on your starting stats some feats offer a single point with an additional benefit so had you started with an odd number in your main stat 13/15/17 you could take one that fit your build and offered the last point you needed to gain the next modifier. Pure Fighter does get 4 feats which can give some wiggle room. Getting Improved Extra Attack at level 11 is quite good, so sticking it out until then is a decent choice. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). So I would like to have them in a party. If you have a 2 feat or 1 feat 2H build that can only accommodate one damage feat, then GWM is better for non-Paladins. You can take 4 feats e. The point of this post was to prove it is possible to acquire all proficiencies by level 5. I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. con: no extra attack, feels quite close to just dipping fighter Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. It is amazing paired with the champion subclass. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. We would like to show you a description here but the site won’t allow us. She's also plenty handy with a bow. Keeping her a straight battlemaster fighter is extremely solid. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. 20 STR ASI at level 6, PAM at level 8 and GWM at level 12 is the path IMO. Level up in wizard if you want level 3 spell slots, but you would lose the extra attack from level 11 fighter. My strategy was to Sleep them, and then slaughter them in their sleep. Imo the canon low to mid tiers are Astarion (don’t have much in terms of feats or statements with him before the game, but he’s definitely got plenty of tricks up his sleeve and is capable) Lae’zel (definitely pretty skilled but still pretty green judging by what we know, so around level 5, maybe 7 if we’re generous) Minthara (we don 4xCR2 enemies are meant to be a deadly encounter for level 4 party of 4 and hard encounter for a level 5 party of 4 Experience gained from this fight is fairly unimpressive, however winning the fight offers a lot of unique looking gear and magical weapons Winning the fight increase Lae'zel's approval As for the fight itself: Playing a sorcerer, got to level 12. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. A +1 pike that can't be disarmed, has Advantage on I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. Single-classed fighter can absolutely be a powerhouse. She uses medium armor, though I don’t know if light armor would be a better option. Great Weapon Master is the feat available at level 4. Edit: I forgot the Unseen Menace other of the best act 1 weapons. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. Where To Go First 6 eldritch knight 4 abjuration wizard 2 war cleric. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. New comments cannot be posted and votes cannot be cast. Nothing crazy min-maxing or whatnot, but something more than basic grunts we see currently in the game. The battle master route is easy in terms of ability scores as you just focus on Str and Con. You can also consider alert if you think you need the initiative. You know sometimes you just want to play something that isn’t the best but make it as best you can. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. This brings strength to 18 and adds 50% to her overall jump distance. Variant 3 Battlemaster 3/War priest 9. I have another feat to pick and I don't know if I should pick tough, for the HP boost, or improve my strength by 2, or my constitution by 2. 100% agree with the ASI at level 4, but specifically for a BM fighter, i like the GWM at lvl 6. Doing damage is a cherry on top, but not the focus of the build. wyx qhyplwti nwtutej vldziy xwj gtmdf ttjye ugrw exfbkt adqhqyl wxpa xlpyr hlybztlzp ceoo xre